![]() ![]() The default may not be a bad choice though as latency is even more critical in VR titles from what I gather though CPU prerendering has more pros than cons if you're CPU bound going off of posts like CaptaPraelium's FFR write up on the Battlefield V sub for example, but if you're always GPU bound then you can reduce latency by not prerendering. ![]() The other thing to change if you have G-Sync is to enable nvidia control panel v-sync to ON while turning in game v-sync OFF inline with the blurbuster's g-sync guide (control panel v-sync on globally, v-sync off in game, plus an fps limiter 3 or 4 frames beneath monitor refresh with either rtss, the driver limiter, or an in-game/in-engine limiter so you don't run into the g-sync ceiling - basically the tldr is that v-sync does something different with g-sync on unless you're hitting the g-sync ceiling where standard v-sync engages - look up the article for more on why this is done).Īdditionally I personally set the "prerendered frames setting" for VR games to "Let the 3D application decide" then if I need to change it I do so on a per game basis same as the Low Lag settings which I leave off unless it's a per game thing. I've personally started switching on the G-Sync ON for windowed and fullscreen mode which is not the default (it's fs only by default) as I've not seen issues with it on the most recent drivers (I did have issues with it in the past though so perhaps some game's still exhibit problems in windowed mode + G-Sync, i'm not entirely sure). Click to expand.Typically the default control panel settings are mostly fine, but in particular do you have G-Sync?
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